Notes on designing repeatable larps
J. Tuomas Harviainen
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Larp design is a multi-formed beast. The variables are numerous, ranging from scale to local playing culture to player selection. One design issue that has thus far been sadly overlooked is the ephemeral nature of the product itself – most of what has been written about creating larps has been geared towards a designer-supervised single-run project, not repeatable scenarios. This article discusses variance in the latter type of larp, and then gives guidelines for creating them.